![]() ![]() It seems he only had about five or six things to say regardless of my position or how well I was actually racing. Your spotter - the guy who gives you advice as you race - also helps the newbie driver learn his position, but I found this additional voice pretty much useless. The game offers plenty of support for the novice driver, but you can turn up the difficulty and put your skills to the test. The controls work well for both casual and hardcore players. I would have liked to have seen and heard more reaction from the crowd, but I can’t say I spent much time focusing on what my fans in the bleachers were doing. ![]() The game’s engine never really had problems (offline) with all the commotion of the racetrack. The presentation is quite good considering you are racing with so many other drivers on the screen at the same time. Still, wrecks are massive and a joy to watch. The few times I have watched NASCAR, I don’t remember seeing cars casually driving away after a major pileup - but then again, I could be wrong. Wrecks are pretty exciting, especially if you can slip through runaway cars, but if you get tapped during a major accident, don’t expect to have a hard time regaining control. ![]() Activision touts the game’s realistic crash mechanics, but I found it odd that no matter how awful the pileup, everyone kept racing and the cars stayed in relatively decent shape. One feature that seemed a bit off, even if it is more of an arcade game than a racing sim, is the crash system. Perhaps calling NASCAR The Game 2011 an arcade experience comes off as negative, but in reality it makes the experience more welcoming to non-NASCAR fans. It’s hard to claim that this game offers a true NASCAR replication - after all, your HUD has radar and damage meters - but as a non-NASCAR fan, I’m actually glad Eutechnyx didn’t pursue a pure simulation experience. Racecar driving requires attention to details, cat-like reflexes, and adrenaline-induced decision making. As I progressed through the game, I quickly learned that my original perception of the motorsport was incorrect. ![]() But, even if you believe that premise, developer Eutechnyx did a great job of making all those left turns exciting. But, from a basic perspective, it’s essentially a solid game with flaws that are only surface deep.įor those of us not overly familiar with NASCAR, it seems like all the racers do is drive really fast and turn left for hours. With that in mind, it’s hard for me to say NASCAR The Game 2011 does a good job of representing the motorsport. We're working very closely with NASCAR, the drivers, the teams, the tracks and the sponsors to get all the minute details right, and give this game the polish and push the fans deserve.Full disclosure: I am not a fan of NASCAR, but like most other males on this planet, I have a deep desire to drive 200 mph as thousands of spectators cheer in anticipation of my ultimate crash. With Activision as the publishing partner, we have the perfect combination to set the bar for all future NASCAR titles.”Įd Martin, the executive vice president at developer Eutechnyx, also said, “It was crucial to take a fresh look at what makes the sport so popular. He added, “By partnering directly with Eutechnyx, the leading driving game developer in the business, to create NASCAR The Game 2011, we are convinced NASCAR fans and gamers alike will be blown away by the result. The ultimate prize in the game is the NASCAR Sprint Cup Series Championship, which gamers will can try to earn with all the drivers registered with a team.Īll the opposing drivers will have strong Artificial Intelligence personalities that mimic the actions they perform in real life and the developers are also promising a complex damage system that allows for the most extreme crashes but also for small bumps designed to throw a car of the ideal line.īlake Davidson, who is the managing director of licensed products at NASCAR, stated, “While NASCAR has enjoyed a rich history in video games, we really wanted to take the next generation of NASCAR games to a new level.” The team started by consulting with fans of NASCAR and then went on to talk to teams, drivers and officials to get a feel about what was the most important elements they needed to see reflected in a video games. Activision, as the publisher, and Eutechnyx, as the developer, have now put an end to rumors and officially announced that they are working on a new NASCAR video game which is set to arrive for the Xbox 360 from Microsoft, the PlayStation 3 from Sony and the Nintendo Wii at some point during February 2011.Įutechnyx has rebuilt the new NASCAR title from the ground up with the aim of delivering the best simulation of the racing sport ever seen. ![]()
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